Date: 12th March 2011
Subject: Final Rendering/SWOT Analysis
The final rending settings of the video clip are ready to be made into a movie clip. I decided to use the AVI movie format in the end. The rendering took about 30 minutes and here is the settings for the clip below:
– Good camera work
– Lackluster model detail
– No texture on human
– Floaty environment
– Adding more models
– Improving textures
– Texture files could go missing
– Video is a bit on the short side
Date: 5th April 2011
Subject: Motion Camera
For my final touches of my animation, it was time to animate a moving camera around the dam for 30 seconds. I decided to use the free camera and had alot of trouble getting it to move and rotate due to the complexity of the tool. Here are some screenshots of the camera movement below used:
This is the starting shot of the camera:
The camera goes rotating around the water:
It then rotates behind the tank in a smooth motion:
Camera shows Bond jumping off the dam
Ends with the camera jumping off with him in a POV shot.
Date: 29th March 2011
Subject: Bungee Jump Animation
I decided to animate the Human to jump off the dam as the tank starts approaching him. The bungee jump animation used manual keyframing to do so that the gravity could be animated correctly as the person jumped off the dam. Here are some screenshots below:
Date: 22nd March 2011
Subject: Human model
To try and make it look like Bond is bungee jumping down off the dam like Goldeneye, I got a Human model example off the Anglia Ruskin VLE and placed in on the Dam platform. Here is a picture of the Human model. I didn’t bother texturing it because it kept messing up on me and stuff.
Date: 15th March 2011
Subject: Animating The Tank
After deciding on what to animate, I chose to start off with easiest. I just wanted the tank to move across the Dam and nothing else, since it was my first time animating. Here is a screenshot of the tank moving using Auto-Keying. It was 900 frames, meaning 30 seconds.
Date: 8th March 2011
Subject: Sky sphere
This week I added a sphere into my Dam 3D work and this was done to try and make an environmental look to the result. This is done to make the final rendering better, as it looks more appealing/ I found a sky texture on the Internet which looks like this below:
This is what the sphere looks like outside:
And this is what it looks like inside:
The texture was placed with the material editor and stayed unchanged.
Date: 1st March 2011
Subject: Tank Model/Small Changes
On my final week of the first assignment, I decided to try and create one more model for the dam. I decided to use a tank, since tanks are not that hard to make, and it made sense for James Bond. Starting off with a plain box, I had to reshape the block into a vehicle like structure, which wasn’t easy since it was easy to make a mistake. Nevertheless, I spent almost the whole day making it, and I think the resutls were pretty good. Here’s a screenshot of the Tank below:
As you can see, the tank is very simple, but I managed to add the turret in by making a tube and resizing it so that I can place it on top and rotate it so it fits perfectly. I decided to do a few more things after I declared I was finished with modelling in the first assignment, by adding some textures to the pipes of the dam, and the wall outside the water. I also added a still camera so that I can see the whole modelling. Here’s a screenshot below of what the camera sees:
Here’s the final overview of the Dam in the first assignment on 3ds Max:
This marks the end of the first assignment of 3D Modelling and Animation.
Date: 22nd February 2011
Subject: Water Rendering
This week, I decided to spend some time on making the water look better than being just plain blue, so I looked up some Youtube video tutorials and found a way of making it look like water! However, I had to give up on trying to get the wave effect working, since it was confusing me, but nevertheless here is a screenshot of my newly renderered water:
This appears blue if I don’t render, but as you can see on a close up, it definatly looks more like water! I had to follow a video tutorial step by step to get it to work, but here’s a brief screenshot of the Material I used to create it:
As you can see, the blue sphere material is the water, and I had to tick the Bump and Reflection checkbox to make the water seemingly have a shiny reflective surface to it. Considering I didn’t use any additional plugins or special tricks to do it, I thought it came out pretty well for a first time. I could improve, but it was a good start.
Date: 15th February 2011
To spice up my basic 3D models, I decided to try and figure how to add textures on 3ds Max. I got some images by using Google Images and searching for specific textures, such as “Concrete” or “Metal”, and saved them onto my computer. I then decided to try and add a concrete texture on the Dam, and a Rock texture on the mountains. I figured out I needed to use the Material Editor and use the Bitmap Mapping on the chosen model. It took me a while to figure out that I also had to show the Viewport for the Material, as I was confused for hours as to why my textures weren’t showing up, but I got it working. Here is a screenshot of the Rock and Concrete textures on my models:
These were the base images I used for the textures for 3ds Max.
This screenshot demonstrates the rock texture on the mountains. I think it works very well, and since there are mountains and hills near dams, I think it’s effective. However, there is a concrete texture on the dam which cannot be seen due to the shadows, but it’s there nevertheless.
Date: 8th February 2011
Subject: Modelling Of The Dam
After mastering the basics of 3D modelling and having an idea on what to make, I decided to give it a go on making the dam, including the water, the mountains, and the pipes. I didn’t go too complicated because I found the program to be tricky to remove errors once they’re done, but I made sure to save a backup copy each time. Here is how my progress got better with the screenshots below:
The screenshot above shows the basics of the dam. No textures or rendering techniques have been applied yet, so this is it at it’s barebones. Basic blocks are what I decided to use since I was very new to this program, but used tubes for the tunnels for variety. The water at this point was just a basic blue colour.
The mountains in the above screenshot were very difficult objects to create for me, since I had alot of trial and error to even make one. It requires to make a plane and then add in a gradient bump to adjust the slopes of the mountain. There were alot of options I have to go through, and I needed assistance to figure it out. In the end, it was worth it, and I figured how to use the Material Editor too in the process. I also managed to clone some mountains and as a result, it look visually good for what I needed.